Your first roller coaster should be a pre-fab: Chances are that you still don't have the population to capitalize on the big ones, so buy a small pre-fab roller coaster.Later on, as the big attractions will be on the back of the park, you'll also force your costumers to pass by the smaller rides on their way to the big ones. This will help you capitalize on the easy access, as costumers have to walk less. Fill out the entrance space: You should always start by building around the entrance.You need a stable and safe source of income and these gentle rides are great for it. Start off by deploying some "Gentle Rides": It can be alluring to build a roller coaster right at the start of the game, but you shouldn't.Like in real investments, a plan is needed. You must have some order and method when investing in new attractions or you'll find your bank account bleeding by all sides.
Abandonware games politics software#
I imagine, with software, it would be extremely hard to prove, specially because software is a license rather than a product to buy so many of the warranty laws may not apply, even in Australia.Screenshot RCTycoon Building Attractions: Tips and Tricksīuilding attractions can become addicting - and this can be a danger for your wallet. Most of the examples I know of involve things like rotten produce or snow tires that don't work in the snow. I'm not even sure how they are applied to things like video games. There is a "fit for its purpose" and "merchantability" requirements as well in the US, but there are multiple elements and is not always easy to prove. When contacted, steam say it's EA's problem, EA say it's Steam's problem, and back and forth :\ My favourite thing is that Steam selling BF2 with the SF (Special Forces) addon repeatedly tells you that you cannot use the game until you buy the addon. Steam are a company who can EASILY let consumers know the game isn't populated. That is, if it's a multiplayer game, it has to be capable of multiplayer play etc etc. It's on me to do the research about the product before I buy it.īecause in a lot of countries (Australia specifically) a product must be fit for a purpose for which it is sold. If I buy a game from Best Buy and found out after I got home that the multiplayer has been shut down, I'm sure Best Buy wouldn't do anything because it's not their fault and I wouldn't blame them. Just to play Devil's Advocate, why should Valve have to test each game? They are just the store selling the game. Hopefully they'll do better in the future with actually testing the damn games before selling them. )ĮDIT: It is nice to see that they are giving refunds. And the third ticket is still "waiting" for a reply, created in 2008. Two of them went off topic since they obviously didn't have an idea what the hell I was talking about, and circled around the actual question. :)Īnd 3 out of the 4 tickets that have I submitted so far aren't solved still. A friend of mine was replied to 2 years after submitting the ticket. ) It depends on who you start talking to, if they actually reply to you. I can name you a few friends that would tell you otherwise. I just really dislike Steam when it comes to customer support :\ I registered a new account on the email address and now have two accounts with the same email address and same name (+/- an _ ). I'm still trying to get them to merge two accounts (and yes I know they won't do it) because their system told me I didn't have an account registered on the email address I had. It's gotten tons better over time, but they really couldn't give two flying ****s about their customers. Luckily consumer protection laws in Australia are quite comprehensive. I have about 30 titles with Steam, every time something has gone wrong, they have tried to give me the run around. We released the hold and everything went fine. Steam contacted us within a week in response to our email notifying them of our hold and refunded the value. They told him that if he did they would ban his account.Īt this point we contacted AMEX and had them place a hold on the 15 or so payments we had made in the previous month. My brother (15 and the owner of the account) called horse **** and told them that if they refused to reverse the payment he would exercise his statutory rights (that is to say, issue a charge back). They argued for 2 months that we had the game, so we weren't entitled to a refund DESPITE being billed twice (we only wanted one payment refunded). We thought the payment had failed entirely, so we tried with a new card and got the game put on. It turned out that their game system identified the card as "unacceptable" for whatever reason, but PayPal with drew the money. Steam's payment system with PayPal ****ed up and billed a credit card without giving the game to the account.